Community Background Picture

STEMWEDE

WINDMÜHLE DESTEL

Destel windmill was built at the beginning of the 19th century. An octagonal, shingled half-timbered building with a quarry stone basement. Special are the linden trees kept around the mill.

STEMWEDE

WINDMÜHLE DESTEL

Table of contents

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Table of contents

STEMWEDE

WINDMÜHLE DESTEL

The gallery Dutchman was built at the beginning of the 19th century. The octagonal construction, which stands on a plastered quarry stone floor and is boarded and shingled, has been restored to its original appearance with a cap, "codend" and sail wings that can move in the wind. The gallery is barely visible because it is surrounded by nine low lime trees and a chestnut tree.

The construction date of the mill is only "approximately" known. A miller named Schaaf applied for a concession for a windmill in 1810. In 1816 a lease agreement mentions the intention to build a windmill and in 1820 a land register extract lists a windmill.

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History

STEMWEDE

WINDMÜHLE DESTEL

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Audio-Guide

Word Puzzle

Unfortunately, we don't have enough letters to find the solutions. Can you fill in the letters so that the wanted word appears? Try it out. Here's how it works:

  1. Start the word puzzle with "Let's go".
  2. Guess the solution word.
  3. Choose the individual letters.
  4. Solve the puzzle before the countdown runs out.
  5. Share your result with people who are important to you.
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Word puzzle
1Active
2Reception
3position

Check-In

If you have visited all the adventure locations, you can receive your prize.

  1. Start the check-in with “Enable GPS”.
  2. Share your GPS to show the app that you are there.
    Your data will only be processed on your device.
  3. Find the remaining adventure locations and visit them.
  4. Inform the tourist office of your progress and receive your prize.
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Check-In

Photobox

Do you want to take a funny photo? You can dress up virtually for it! This is how it works:

  1. Start the mode with "Let's go".
  2. Allow access to your camera.
  3. Take a photo of yourself on location.
  4. Design it with our disguises.
  5. Share it with people you care about.
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Photobox

Photopoint

Take a photo with the app mascot! It's very easy:

  1. Start the mode with "Let's go".
  2. First, you can view the mascot in 3D.
  3. Then start the Augmented Reality mode on your smartphone with the middle button.
  4. Then follow the further instructions.
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Photopoint
0
6

Let's go!

You can unlock a trading card for this location. Check out all the content, the graphic above shows your progress.

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Evaluation
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Directions